Distribution across 10 profiles.
Middle half of User Experience Designer, Extended Realitys score between 28% and 34%.
0%
50%
100%
p10 · 26%
36% · p90
Task breakdown by work type
On-screen work47%
Done entirely on a computer. High AI exposure — these tasks are already in the automation zone.
In-person + screen33%
Physical sensing, digital output — e.g. interviewing someone then writing a report. Partially protected.
Computer + action0%
Computer input, real-world output — needs someone to act on it, not just software.
Fully in-person20%
No computer required. Furthest from automation — the strongest human advantage.
Typical tasks
3 synthetic profiles for a User Experience Designer, Extended Reality, ordered by automation exposure.
Tab between them to see how task mix drives the score difference.
TaskTimeTypeExposure
Conducting user research and testing in VR/AR environments (interviews, usability studies, eye-tracking analysis)
deep expertisesocial core
29%AD
10%
Collaborating with developers, 3D artists, and product managers in design reviews and feedback sessions
deep expertisesocial core
20%AA
2%
Designing spatial UI layouts and interaction patterns specific to 3D/immersive environments
deep expertise
19%DD
42%
Creating wireframes, prototypes, and interactive mockups in XR design tools (Unity, Unreal, Figma plugins)
15%DD
47%
Iterating on designs based on user feedback and performance constraints (latency, motion sickness, accessibility)
7%AD
29%
Documenting design systems, interaction guidelines, and technical specifications for XR platforms
6%DD
56%
Testing prototypes in actual XR hardware to validate spatial ergonomics and user comfort
1%AA
7%
TaskTimeTypeExposure
Creating wireframes, prototypes, and interactive mockups in XR design tools (Unity, Unreal, Figma plugins)
22%DD
54%
Conducting user research and testing in VR/AR environments (interviews, usability studies, eye-tracking analysis)
deep expertisesocial core
21%AD
12%
Collaborating with developers, 3D artists, and product managers in design reviews and feedback sessions
deep expertisesocial element
16%AA
8%
Documenting design systems, interaction guidelines, and technical specifications for XR platforms
10%DD
78%
Iterating on designs based on user feedback and performance constraints (latency, motion sickness, accessibility)
10%AD
27%
Testing prototypes in actual XR hardware to validate spatial ergonomics and user comfort
10%AA
12%
Designing spatial UI layouts and interaction patterns specific to 3D/immersive environments
deep expertise
8%DD
32%
TaskTimeTypeExposure
Documenting design systems, interaction guidelines, and technical specifications for XR platforms
28%DD
72%
Iterating on designs based on user feedback and performance constraints (latency, motion sickness, accessibility)
22%AD
30%
Collaborating with developers, 3D artists, and product managers in design reviews and feedback sessions
deep expertisesocial element
16%AA
3%
Designing spatial UI layouts and interaction patterns specific to 3D/immersive environments
deep expertise
13%DD
38%
Conducting user research and testing in VR/AR environments (interviews, usability studies, eye-tracking analysis)
deep expertisesocial element
11%AD
12%
Creating wireframes, prototypes, and interactive mockups in XR design tools (Unity, Unreal, Figma plugins)
6%DD
43%
Testing prototypes in actual XR hardware to validate spatial ergonomics and user comfort
deep expertisesocial element
1%AA
2%
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AI tools for this role
Tools relevant to the most automatable tasks in this profession.